Laertes wrote:
Presumably you would combine this view with a proper implementation of the "class names are just labels, they don't actually have any setting implications" principle? Otherwise you end up with barbarian tribes entirely filled with newbie-level NPCs or other such silliness.
Not at all. Class labels should presumably have in-game meaning. If someone is a Necromancer, you should be able to speak of them in-character as a Necromancer. The Barbarian is a particularly shitty class name and needs to go away, but "Berserker" works fine. There are no problems calling characters "Berserker" in-character.
Tussock wrote:Bard => Enchantress.
Barbarian => Berserker.
Cleric => Chosen of ....
Druid => Druid.
Fighter => Warrior.
Monk => Ascetic.
Paladin => Beacon.
Ranger => Assassin.
Rogue => Rogue.
Sorcerer => no. Useful chassis for Psi though. Psion => Sorcerer.
Wizard => Witch, Necromancer, Elemental, Illusionist, Summoner, Wizard, etc, etc.
Most of those are bad. I'll start with the ones I agree with. Barbarian and Fighter
do need to go. Berserker
is a pretty good class name, so that's the direction you should go. Personally, I don't think "Warrior" should be a PC class, and that if you insist on having mundane warrior classes
at all, then you should grab names that imply a certain level of badassery like "Hero," "Knight," or "Samurai." Of those, I think "Hero" works the best. Knight and Samurai are decent class concepts, but probably are specific enough to wait for expansion material. "Warrior" is too generic, and has the same basic implications as Fighting Man: characters that are basically bullshit placeholders with swords. And you do actually
need such a class, to represent the spear holding followers that Warlords (or Marshals or whatever) get for free and which you can hire as mercenaries from settlements.
Anyway, "Beacon" and "Ascetic" are dumb class names. People know automatically what "Paladin" means, and there is no reason to not use the word "Paladin." Hell, Paladin is a much better name for a sacred warrior who drops healing and protection effects than "Cleric" is. "Monk" is more problematic, because when you image search "monk" only one of the five suggestions it gives you is "Shaolin." What that means is that while the word monk
does mean supernatural martial artist in some contexts, it means other things in other contexts. You have to explain to new players that you mean this:

and not this:
But once you
do make that declaration, everything is fine. Certainly more so than if you called them
ascetics, because that word doesn't give you a bad ass matrial artist suggestion on image search
at all. I admit that the word monk is problematic, but I've yet to see a suggested replacement that wasn't worse.
Bards get to stay being named Bards in exactly the same way and for exactly the same reason that Druids do. Because there aren't any fucking Bards or Druids anymore, so when people think anything of the term
at all, they just think of the meaning imparted to it by fantasy adventure games.
I have honestly no idea why you'd want to change the name of Rangers. That doesn't make any sense. A Warrior with some wilderness abilities and magic is pretty much exactly what a Ranger implies, and that's a perfectly serviceable character concept from 1st level all the way until you force people to take a level of badass and become Mind Lords and Demigods.
Sorcerer is a fine name for a type of spellcaster. So is Wizard. So is Psion. You're going to want to have a bunch of spellcasting classes, and in expansions you're going to want to classplosion that list even more. Because it's really really easy to make a new type of spellcaster who can conceptually handle level appropriate opposition.
Clerics are one of the biggest problems in the game. The problem of course, is that conceptually there is no reason for Clerics of different religions to be the same character class. 2nd edition really ran right into this problem when they made the Complete Book of Priests. By the time you do all the customization to make the priests of two religions, you have different weapon lists, different spell lists, different abilities, different hit dice, and even different basic bonuses. The logical conclusion of the Priest
is not a character class, it is a build-a-class system. A much better system would be to make being a Cleric a
title, where it's like a feat or something that gets you the favor of outsiders aligned with your religion or something. Clerics of the God of Death should simply
be Necromancers, while Clerics of the God of War should be Heroes or Berserkers instead. Now, you do need to have White Mages, and Clerics of Pelor should be that class (whatever you call it). But there is absolutely no reason to tie being the favored priest of a deity to any particular character class. Each god should have a favored class that they want most of their priests to be. The days of having Clerics of Mielikki and Druids of Mielikki were stupid days, and we should put that shit behind us as quickly as possible.
-Username17